Introduction to Division Six


Version 1.0 Available for Download Now! (⟸ See the Sidebar)

By E. Robert Fullerton, Game Author
DiVision6
Experience Role playing Evolved.
A Rules-Lite D20 System.

Welcome fellow role players! We here at Division 6 we have heard your prayers, as you sit around the table resisting the urge to just play your mobile device - embarking down those familiar role playing games scenarios and tribulations, playing the same old thing, over and over, hoping for a new outcome. That's the definition of insanity right? Tired of the same dozen or so classes and clunky systems. We've worked for the last 15 years to bring the new face of Table Top Role-playing. Please allow us to introduce you to Role-playing Evolved.

We've played dozens of TTRPGs and learned from them all; what to do and what not to do. We want you to be comfortable with our very familiar D20 system and all its simplicity and, at the same time, redefine your concept of classes, party combinations, character customization and role-playing in general.

Ease of Play
DV6 works with any module or campaign setting from other games. In fact enemies are based on the party's level and listed on the GM screen for easy conversion of any monster from any game.
*Every facet of the game is as simple as roll 1d20 and add a simple 1 to 10 modifier

Unique Classes & Party Builds
Here in DV6 we embrace the cool, the awesome and the bad ass. We have hundreds of classes torn from everything cool: heroes, villains, ninjas, mages, aliens, super heroes. Chances are if you've seen a cool hero or villain in a movie or TV show or book, even classes inspired by other RPG's you've played. DV6 creates the most interesting and diverse party compositions imaginable, this isn't 'who's the Warrior or who's the mage' talk. This is a Werewolf, Fire Mage, Power Armor Commando and an Animated Toon.

Balance: At DV6 we take Class balance seriously, classes are measured with several balancing equations, and scrutinized against similar classes of the same type, and then thoroughly play tested.
*Evolutions break the game and are not taken into consideration for class or game balance

Evolutions “Game Breakers”
Nothing can prepare any of you reading this for the sheer unprecedented awesomeness of an Evolution in DV6.
You'll see in DV6 that the characters have an edge unlike any other you've ever seen or heard of. During Character Creation each character will roll and choose one of thousands of possible Evolutions, which could be
anything from a plus to Resources or Attributes, to any ability or power in the game.
*This can change your character completely or solidify them

Character Customization
Absolutely unparalleled! Tired of your character only progressing the way the game tells you to?
In DV6 no two characters are the same - even if two character's in the party are the same Class. The choices each will make, the slots each chooses and the points each spend will grow entirely different characters.
*At DV6 have even tested a group of all 6 players as the same class and the differences were amazingly diverse

Lots of Rewards
DV6 is different from every other role playing game in the simple fact that experience points are not awarded for killing baddies or completing quests, We have reward systems in place to reward every manner of play.
1000 (EXP) Experience Points is rewarded for showing up and surviving the session.
5 (MP) Mission Points are rewarded for showing up and having fun each session.
1 Skill Point and 1 Ghost Skill point are rewarded at the end of each session.
(UP) Unlock Points/Tokens are rewarded for completing quests.
Loot is rewarded for killing enemies.
*Higher caliber Quests can even reward permanent stat bonuses to your characters
Experience Points
A flat 1000 experience points is rewarded to each character at the end of each session and is only used to progress in levels. So the players do not have to worry about how many monsters they killed, just show up, have fun, play your character and survive the session. *I also feel that this removes the need for complex experience systems that reward individual play. This causes bitterness between players of different role playing calibers and prevents players from worrying about meta gaming to get the most experience from tasks, kills or repetition.

Mission Points
5 Mission Points is rewarded to each character at the end of each session and is used to raise practically any number on your character sheet, purchase additional resources, to buy key Advantages or Basic Power Slots
or to learn new spells and abilities. You have complete control of how your characters build from day one
and can spend anyway you want after each session, you can even make up deficiencies and weakness.

Skill Point & Ghost Skill Point
1 Skill Point is rewarded to each character at the end of each session and must be spent immediately to improve
one of your Normal Skills by +1.
1 Ghost Skill Point/Move is rewarded to each character at the end of each session and is used to learn a new Ghost Skill -2 or to move an existing Ghost Skill from -2 to -1 or can be used to take a Ghost Skill -1 to a
Normal Skill at +1.

Alignment
Here at DV6 we don't care for the alignment systems placed on an individual character. While people can be inherently good or evil, we tend to flock together with those of similar ways of thinking and common goals. Also neutrality is not an alignment, it is the large gray area between the two extremes. It is strictly circumstantial and changes from situation to situation. We've found that the party as a whole needs to be either Heroes or Villains, and so determines whether the party is good or evil.

Main Traits
Main Traits is our interpretation of how each individual character acts and responds in game. Every character will have the choice of 3 Main Traits with the GM choosing the 4th Trait for each character. *The best way to explain Main Traits is to look around at your friends and family, each person has a way they act that you are able to classify or identify, dads a dick, Tommy's selfish, Lucy is a sweet heart and so on. That's easy now delve a little deeper, dads a dick but hes also a hard ass and way to strict, so its safe to say that your dads main traits are Dick, Hard ass and Strict, but for some reason he hilarious and tells the funniest jokes, that one was from the GM. Main traits are how our character generally responds to situations, however we are all capable of acting outside of our main traits if the situation dictates. A mean person is still capable of being nice, just generally mean.
A Good Mix:
Role-playing & Hack n Slash
Lets face it friends there's only two types of table top role playing: those that take the role playing part of the game too seriously and loathe combat, and the larger group of those that kill things all night and joke about talking to NPC's or interacting with the world. DV6 is designed to embrace a healthy mix of both sides instead of just embracing one or the other. *In fact the Game itself and your character sheet are broken into Out of Combat and In Combat for ease of play, allowing you to only have to focus on one set of statistics and numbers, instead of searching both sheets for the proper information.

Role Players, Thespians
You know how to roleplay guys, I don't have to explain that to you. Your just looking for a good experience and a decent system to play under. *I think the best part of DV6 for the hardcore role players will be the surprise of
the Hack & Slashers actually role playing their characters, even if just a little more then you've seen in a decade of playing with the same group. When one of them has a crazy damage evolution and won't shut up about it or when you surprise everyone by loving combat cause your evolution is Panzer Tank Form and your change into a fucking tank, fucking shit up, I guarantee their will be an out of combat role playing experience after that combat finishes and they're characters can't stop talking to your character about you becoming a tank!

Hack n Slashers
Whats all this role playing talk! I clear a 100 room dungeon every week killing hundreds of monsters and getting all the loot. I role play! *You guys are hilarious.
This is the largest population of us, even here at DV6, the guys just love killing stuff, fighting cool monsters, however thats just half of roleplaying. All to often we get lost in killing monsters for years that we lose scope of why we are playing a table top role playing game, after all mindless killing can be easily obtained by playing one of the millions of video games that now exist. We play this medium of gaming to delve deeper, to actually play another person in another place, to react as he/she would to the in game situations and in there lies the problem, that cant be found in combat, because in combat its always the same situation, Fight! Only out of combat interacting with each other and NPCs can any true character reactions occur. Here at DV6 our large class selection, main traits and evolution will have every group role playing by accident, each of you will be laughing, discussing your crazy class, or the party's wild composition, or better yet the absolutely insane game braking evolutions each character has, don't be scared theirs plenty of fighting to go around.
*Hack & Slashers DV6 will give you unparalleled control over your character, you don't ever have to spend your points indulging the Out of Combat side of your character, spend your points to always do more damage or buy cooler combat abilities, build to kill and have fun playing your character.

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Comments

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